![]() The 13 th Age RPG has a really cool character creation rule called One Unique Thing. Other games have the hacker or technical specialist, the diplomat or “face.” Thinking through our place in the party can be extremely helpful. Maybe we want to be the tank, or the healer, or the big damage dealer. RoleĤ th Edition D&D leaned heavily on the concepts of roles, though other RPGs use them as well. We can start with that image and work forward. Sometimes we have a mental image, or even art, of what we want. “I’ve never played a diplomat!” Or, “How about playing a character with psionic powers?” Picturing the Character This can be a class or race we haven’t tried, or a role, or even an idea. Various RPGs do that, and you can find a 5E D&D version of this in Xanathar’s Guide to Everything in the “This is Your Life” chapter. I also liked old products such as the Central Casting series of books, which asked questions and walked you through a whole process for fleshing out a character. ![]() Ask QuestionsĪ product such as “ 500 Unique Character Creations Questions!” can help you come up with fun ideas. There are a number of ways to come up with a fun character. Or, you might start with mechanics, come up with a concept, and go back and change some mechanics to strengthen the concept. You might work on an initial concept, make a few mechanical choices, cement your ideas fairly well, and complete the mechanics. In most cases, you will mix some approaches to some degree. I find this produces the most memorable results for me. I like to first work up the idea of who this person might be, and who they were and who they might become, and then reinforcing that through making choices. We do this before selecting mechanics.īoth options are valid, but I favor starting with a character concept. If we start with a character concept, we first think of a type of character and begin narrowing down the concept. ![]() Now we sit down and figure out a story and character concept to make that all work. Maybe we made a mage with lots of fire spells who used to be an innkeeper. We then sit down to figure out the story. ![]() Race/species, class, features, background options, feats, and so on are all selected. If we start with mechanics, we select a number of options first… perhaps all of them. Which comes first? The character concept, or the selection of mechanics? Okay, back to character creation! Character Concept vs Mechanics ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |